Disciples 3: Resurrection. Leaders. #1
Akella starts to reveal a story of each Leader of
Disciples 3: Resurrection. The leaders
in the game are commanders of the player's armies. Each of them has unique
special abilities, so the game tactics will be different for each commander.
Today we are speaking about Tuug - read and learn his personal record!
Find more information about Disciples 3: Resurrection on its official fan
page on FaceBook: facebook.com/Disciples.3.Resurrection
Disciples 3: Resurrection is a new landmark in the history of
Nevendaar, when a new race ascends to power - the ruthless and merciless Undead
Hordes. It is the story of selfless love and unfading glory. Heroes of the
past, who had lost their lives, but not their sentience, are exacting their
revenge in the name of Mortis, the Goddess of Death.
the faraway land of Alkmaar, the domain of sorcerers, ceased to exist, and its
inhabitants became the first and most loyal servants of Mortis against their
own will. Distant memories of these events remained only in frightful legends,
told by the commoners as the night is falling upon the land. Even now, these
stories are inspiring fear in the hearts of the Nevendaarians. They fear the
inevitable return of the living dead, for the southern sorcerers were skilled
always enticing the Alkmaarians with its mysteries, fascinated them with its
power and inevitability, and that's why they had worshipped it. The Cult of
Death, founded long before the fall of Alkmaar, supported the reverence and
admiration for death in the common folk. During these distant times, when the
sinister shadow of the mad goddess had not yet been cast over Alkmaar, they
carefully kept the remnants of their late relatives, who were staying together
with those dear to them even in the afterlife.
the people of today's Nevendaar know of the long perished land, the fall of
which caused the rise of a new race, likely the most frightening of them all.
Even less do they know of the Cult of Death, and those still remembering, who
was responsible for the deaths of Cult's enemies, can now be counted on the
fingers of one hand. The Order of Tuugs, for example, is a name that makes
little sense to most people at these times - and this was the Cult's chastising
hand, the order of master assassins, whose knowledge was passed from father to
son over many generations. Even now they are passing their bloody judgment in
the lands of Nevendaar, getting rid of those who dared to stand in the wake of
their new mistress. From the world of the departed, Mortis brings back the best
of Tuugs, so that they could do her bidding, where the army was of little use.
with the shadows of the night, they silently cross the land, sneaking into
enemy towns and penetrating even the strongest defenses. There are no locks
that would prevent them from entering; neither are there any guards capable of
stopping them. Weapons of Tuugs are poison and fear, cunning and meanness,
force and persuasion, and a Tuug will never give up until he achieves his goal.
_ _ _
Akella was founded
in 1993, and since inception Akella has grown from a team of six people into a
multiple-disciplined company engaged in developing, publishing, and
distributing computer games and multimedia products. At present, Akella employs
more than 200 qualified specialists under the direction of experienced and
professional managers. Akella's own distribution network has grown fast and
covers all the former USSR territories. Among Akella's shareholders are
Quadriga Capital (EBRD fund) and Intel Capital.