9/4/2008 Disciples brand will be transferred: Akella announces agreement with Strategy First.

Akella has signed an agreement with Strategy First, the result of which will be acquisition of Disciples trade mark upon fulfillment of contract. Previously, Akella, together with the studio .Dat, has led the development of "Disciples 3: Renaissance".

Dmitry Arkhipov, Vice-President of Development for Akella says:
 
"Working on such a well known brand is big responsibility for us. We are confident that our new project, "Disciples III," will meet the expectations of the legendary series fans. We are going to develop the Disciples brand, invest in it heavily, and produce a really good game in best traditions of the series".
 
Stewart Braybrook, the executive director of Strategy First says:
"We are satisfied with the signed agreement. We have received a fair offer from Akella. Upon fulfillment of the contract conditions, The Disciples brand will be transferred into very capable and reliable hands. We are confident that Akella has the capabilities and resources for further development of the "Disciples" series.
 
The Disciples series started in 1999. The very first game was a step-by-step strategy involving RPG elements which set itself apart from its competitors with its unique genre style, atmosphere, and game mechanics.
 
"Disciples III: Renaissance" is the next title in the award winning Disciples series, representing a leap forward in the evolution of the turn-based RPG/strategy genre.
 
Advances in game play and the addition of new elements make Disciples III: Renaissance richer and much more appealing. The game scenario reveals a collision course of four races that are totally different from one another. Each race demonstrates its own unique characteristics and units. Many units from previous releases made a successful migration to "Disciples III: Renaissance". The visual design follows the ominous style of the Disciples world, and now all of the game environments and individual units are in a visually stunning real-time 3D.

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